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Final Fantasy X
2001
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 Consoles and Releases
PlayStation 2: 2001-07-19




 Developed by
Yoshinori Kitase

 Artists
Tetsuya Nomura
Yusuke Naora

 Music by
Junya Nakano
Masashi Hamauzu
Nobuo Uematsu



 Story
Tidus is a young athlete who lives in a futuristic city of Zanarkand - "the city that never sleeps". He plays blitzball, a ball game where players throw the ball while flying around. Suddenly, a terrible disaster happens. A huge dark wave engulfs the city, spawning monsters. Tidus comes in contact with the mysterious creature, and as a result finds himself in a different world, a thousand years into the future. The civilization he is used to doesn't exist any more. He learns that the world he knew was destroyed by Sin, a terrible being that is believed to be indestructible. Tidus meets a young summoner named Yuna, and joins her as a guardian on her quest to put an end to Sin.

Final Fantasy X is Japanese-style role-playing game set in a world somewhat similar to South Asia. Only individual locations can be physically explored; there is no "world map" in the game, and exploration is fairly linear. Enemy encounters are random; the game abandons the series' traditional ATB (active-time battle) combat in favor of a Conditional Turn-Based Battle system, in which the turns of the participants are determined by characters' stats and actions, with turn order displayed in the upper corner of the screen.

The game also departs from the usual leveling up system. There are no character levels in the game: instead, experience points received after battles can be allocated by the player directly to upgrade the characters' parameters. Each character has his or her special "sphere map", with straight or branching paths containing spots that increase the character's personal statistics, or teach him or her active and passive abilities. The characters are given distinct class attributes, and it is possible top switch between all the party members during the same battle. Monster summons (called aeons in the game) now behave like playable characters, have their own hit points (HP), and can fight for the party until defeated.

Conversations that occur during cutscenes have voice overs, for the first time in the series. The game features various mini-games, the most prominent of which are blitzball tournaments.


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Saga: Final Fantasy

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Final Fantasy Tactics 1997-06-20
Final Fantasy VIII 1999-02-11
Final Fantasy IX 2000-07-07
Final Fantasy X 2001-07-19
Final Fantasy XI Online 2002-05-16
Final Fantasy Tactics Advance 2003-02-14
Final Fantasy X-2 2003-03-13
Final Fantasy: Crystal Chronicles 2003-08-08
Dirge of Cerberus: Final Fantasy VII 2006-01-26
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Final Fantasy Fables: Chocobo Tales 2007-04-03
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Lightning Returns: Final Fantasy XIII 2013-11-21
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Final Fantasy XV 2016-11-29
Dissidia: Final Fantasy NT 2018-01-30

 Card Games
Final Fantasy TCG 2011-02-25

 Albums
All Sounds of Final Fantasy I and II 1988-12-21
Final Fantasy III Original Sound Version 1991-07-15


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