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Zork Zero: The Revenge of Megaboz

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 Consoles and Releases
Macintosh: 1988
Amiga: 1989-03
Apple II: 1989-06
DOS: 1989-07-14

Lord Dimwit Flathead the Excessive was so much in love with himself that he ordered to erect a huge statue of himself in the Fublio Valley. This angered a local resident named Megaboz the Magnificent, who cast a curse over Dimwit and the entire Empire, and disappeared. Ninety-four years later, the curse is still in effect, and the king Wurb Flathead is looking for a brave adventurer who would find a way to remove it. This adventurer, naturally, is the game's protagonist, who possesses a piece of parchment given to him by his ancestors, which might be the key to the whole mystery...

Zork Zero: The Revenge of Megaboz is chronologically a prequel to the first three Zork games, and is a text adventure with a graphical interface and scene-based colors and borders. Like its predecessors, the game relies on puzzle-solving, including inventory item manipulation as well as logic-based puzzles. An interactive map, in-game hint system, and the included Encyclopedia Frobozzica are there to make the player's task somewhat easier. The game also includes four graphical mini-games based on popular logic puzzles.

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Remake With Love
By Jack Anderson on October 7, 2018

Wonder Boy III: The Dragon's Trap was one of the rare games I both loved but never finished. The game being so complex and yet so simple, it took me precisely 25 years to complete it. My Sega Master System has been long gone, but suddenly, I guess by randomly searching for Wonder Boy III online, I discovered that a remake would soon be released! What a surprise! I had no clue that other people fell in love with that relatively unknown game.

The result is outstanding, truly outstanding. This is the first time ever that I see a remake of a video game, where you can switch from the new version to the original one with just one button. I have seen games where you can select what version you want to play in the beginning, but being able to virtually switch from one to the other while playing the game is truly, truly brilliant and revolutionary in its simplicity.
With one button, you can switch the music from the reorchestrated score to the 8 bits soundtrack. And with the other, you can switch the visual from new to old. And all the elements are live and acting at the same time in both versions. I ended up using switching the music and visual all the time, this was simply pure magic.

The already outstanding soundtrack from the original game has been completely reorchestrated (obviously), but with a live orchestra! And it is just wonderful.

The ultimate gift for any kid who played the game in the 90's. I give it 10 out of 10. A game made out of love.

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