A thousand years ago, the War of the Magi occurred. People remember it as one of the most horrible tragedies in history. Since the War of the Magi, magic has been all but forgotten, technology began to grow, and people returned to seemingly normal lives. The only true worry people have is the Empire, whose leaders are looking to revive the great force once known as "magic".
The Empire had heard word of the remains of a mystical being, known as "Esper", being found in the mining town of Narshe. Quickly, three soldiers were dispatched to find this Esper and bring it to the Emperor. One of the soldiers, a young girl, triggers a power in the Esper that initiates a dangerous series of events. The only ones who can help her are a rag-tag band of rebels and heroes, who offer their very hearts and souls to save the world from the mad plans of the Empire.
The sixth entry in the Final Fantasy series was dubbed Final Fantasy III in the West because three out of the five previous installments of the series had not been released there at the time. Similarly to its predecessors, this is a role-playing game where the player controls a party of characters, travelling between various locales in the world, fighting randomly appearing regular enemies and bosses, and making the characters stronger by improving their skills and getting better equipment for them. The game maintains the ATB (active time battle) system of the two previous installments in the series, spicing traditional turn-based combat engine with a real-time element.
In battle, every character can fight using weaponry and items, and each has a special combat skill as well. It is also possible for nearly every character to learn magic spells. By finding various Espers and equipping them on characters, the player can improve their parameters in different ways and choose the magic spells the characters should learn.
Unlike most other Japanese RPGs, the game does not have a single main character. Rather, the player-controlled party can be considered the game's collective protagonist. The first part of the game develops linearly, with one of the characters playing a central role; however, during the second part the player is associated with a different character initially, exploring the game world, recruiting characters, and completing sub-quests in a non-linear fashion.
PlayStation re-release of the game includes new FMV cutscenes, bestiary and artwork galleries. Game Boy Advance version and later Android, iOS and PC releases remove FMVs, but instead include two new bonus dungeons (the Dragons' Den and the Soul Shrine), new bosses, espers, weapons and gear, as well as many other minor additions and changes.
- This is the 6th game in the Final Fantasy saga.
Add my review
Almost perfect ?
By Gruic on February 11, 2019
It's very difficult to make a review of Final Fantasy VI. It's truly a legend.
14 amazing main characters, not only humans but also Yeti or moogle... and great temporairly characters like Ghosts. A standing background and storyline. An absolute villain. Musics from another time and dimension by an outstanding Nobuo Uematsu. An opera on a 16bits support ? That's impossible, that's why he made it.
The level design is inspired and interesting.
So, any weakness in this masterpiece?
In fact, the first Super Nes version is lacking of endgame stuff. Time was running out and that's the reason why great dungeons like Dragon's Den were missing. But the team finally added endgame stuff on the Game Boy Advance version. So this version could be a perfection... if the song was better. But bad song is more the problem of the support than the problem of the actual game.
I finished FFVI on Super Famicom, Super Nes, playstation and GBA only. Maybe it's better on latest versions ?
Well, let's say perfection does not exist in this lowly world, but FFVI is very close to be that perfection.
Run the slideshow
Saga: Final Fantasy