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Final Fantasy IV

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 Consoles and Releases
SNES: 1991-07-19
PlayStation: 1997
WonderSwan Color: 2002-03-28
Game Boy Advance: 2005-12-12
Wii: 2010-03-08
PSP: 2012-06-27
PlayStation 3: 2012-06-27
PS Vita: 2012-08-28
Wii U: 2014-02-19

 Developed by
Hironobu Sakaguchi
Takashi Tokita

Yoshikata Amano

 Music by
Nobuo Uematsu

The military country of Baron is one of the strongest in the land, with a proud army and a majestic air force known as the Red Wings. However, the recent actions of the king make even the most loyal of his subordinates doubt his judgment. The captain of the Red Wings, Cecil, is ordered to attack the city of Mysidia and take the Water Crystal from innocent magicians who protect it. When Cecil questions the king's orders, he is immediately thrown out of the country and sent off to deliver a package to the village of Mist, accompanied by his best friend Kain, the captain of the dragoons. Little does he realize that the king's inexplicable behavior is but a part of a much larger picture, which he is yet to reveal.

The fourth entry in the Final Fantasy series was released as Final Fantasy II in the West, because the second and the third games were not released there at the time. The game is a Japanese-style RPG with top-down world map navigation, automatic leveling up, and random enemy encounters.

The game introduces a system called ATB (active-time battle). While combat is turn-based in its core, the game does not pause when the player accesses the battle menu. Enemies continue to act in real time regardless of the actions of the player-controlled party. The turns of the participants are calculated depending on their agility rating. Each player-controlled character has a special bar that gradually refills itself; said character may act when the bar is full.

Unlike all the previous Final Fantasy games, the fourth installment does not allow the player to customize the characters' abilities and classes. Each character belongs to a specific, clearly defined class: dragoon, white mage, black mage, summoner, ninja, etc. Each of these classes has distinct special abilities or magic spells. New abilities are learned automatically when a character reaches a pre-determined level. Characters join and leave the party as dictated by the game's plot events. The active party includes up to five combatants.

The PlayStation version adds a new rendered intro and ending.

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5 badass characters on-screen!
By Gruic on October 13, 2018

FFI : job system
FFII : background characters
FFIII : job system

I see a pattern here, and a good one.

So, Final Fantasy IV is logically a background characters game. Heroes have names and stories and it is a very good improvement of FFII.

The evolution of the hero, Cecil Harvey, is very interesting and the others characters work very well too. For example, Kain is a fantastic character and a great evolution of the Dragoon Ricaro/Richard from FFII. Yoshikata Amano made an amazing work on the logo and characters.

The system of Final Fantasy IV is very simple. Characters are getting experience points and levels and your team is constantly evolving, depending on the storyline. To compensate that simple system, FFIV added one more playable character on the team. 5 instead of 4 on previous titles and I really enjoyed that.

Finally, the place of the final boss is very creative and original.

FFIV is an incredible game and a superb Final Fantasy.

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