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Final Fantasy IV
1991
 (8)

 Add to My Games

 Consoles and Releases
SNES: 1991-07-19
PlayStation: 1997
WonderSwan Color: 2002-03-28
Game Boy Advance: 2005-12-12
Wii: 2010-03-08
PSP: 2012-06-27
PlayStation 3: 2012-06-27
PS Vita: 2012-08-28
Wii U: 2014-02-19




 Developed by
Hironobu Sakaguchi
Takashi Tokita

 Artists
Yoshikata Amano

 Music by
Nobuo Uematsu



 Story
The military country of Baron is one of the strongest in the land, with a proud army and a majestic air force known as the Red Wings. However, the recent actions of the king make even the most loyal of his subordinates doubt his judgment. The captain of the Red Wings, Cecil, is ordered to attack the city of Mysidia and take the Water Crystal from innocent magicians who protect it. When Cecil questions the king's orders, he is immediately thrown out of the country and sent off to deliver a package to the village of Mist, accompanied by his best friend Kain, the captain of the dragoons. Little does he realize that the king's inexplicable behavior is but a part of a much larger picture, which he is yet to reveal.

The fourth entry in the Final Fantasy series was released as Final Fantasy II in the West, because the second and the third games were not released there at the time. The game is a Japanese-style RPG with top-down world map navigation, automatic leveling up, and random enemy encounters.

The game introduces a system called ATB (active-time battle). While combat is turn-based in its core, the game does not pause when the player accesses the battle menu. Enemies continue to act in real time regardless of the actions of the player-controlled party. The turns of the participants are calculated depending on their agility rating. Each player-controlled character has a special bar that gradually refills itself; said character may act when the bar is full.

Unlike all the previous Final Fantasy games, the fourth installment does not allow the player to customize the characters' abilities and classes. Each character belongs to a specific, clearly defined class: dragoon, white mage, black mage, summoner, ninja, etc. Each of these classes has distinct special abilities or magic spells. New abilities are learned automatically when a character reaches a pre-determined level. Characters join and leave the party as dictated by the game's plot events. The active party includes up to five combatants.

The PlayStation version adds a new rendered intro and ending.


 Reviews
Add my review

5 badass characters on-screen!
By Gruic on October 13, 2018
 (8/10)

FFI : job system
FFII : background characters
FFIII : job system

I see a pattern here, and a good one.

So, Final Fantasy IV is logically a background characters game. Heroes have names and stories and it is a very good improvement of FFII.

The evolution of the hero, Cecil Harvey, is very interesting and the others characters work very well too. For example, Kain is a fantastic character and a great evolution of the Dragoon Ricaro/Richard from FFII. Yoshikata Amano made an amazing work on the logo and characters.

The system of Final Fantasy IV is very simple. Characters are getting experience points and levels and your team is constantly evolving, depending on the storyline. To compensate that simple system, FFIV added one more playable character on the team. 5 instead of 4 on previous titles and I really enjoyed that.

Finally, the place of the final boss is very creative and original.

FFIV is an incredible game and a superb Final Fantasy.





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Saga: Final Fantasy

 Movies
Final Fantasy: The Spirits Within 2001
Final Fantasy VII: Advent Children 2005
Kingsglaive: Final Fantasy XV 2016

 Series
Brotherhood: Final Fantasy XV 2016-2016
Final Fantasy XIV: Dad of Light 1969
Final Fantasy: Legend of the Crystals 1969
Final Fantasy: Unlimited 1969

 Games
Final Fantasy 1987-12-18
Final Fantasy II 1988-12-17
Final Fantasy III 1990-04-27
Final Fantasy IV 1991-07-19
Final Fantasy V 1992-12-06
Final Fantasy VI 1994-04-02
Final Fantasy VII 1997-01-31
Final Fantasy Tactics 1997-06-20
Final Fantasy VIII 1999-02-11
Final Fantasy IX 2000-07-07
Final Fantasy X 2001-07-19
Final Fantasy XI Online 2002-05-16
Final Fantasy Tactics Advance 2003-02-14
Final Fantasy X-2 2003-03-13
Final Fantasy: Crystal Chronicles 2003-08-08
Dirge of Cerberus: Final Fantasy VII 2006-01-26
Final Fantasy XII 2006-03-14
Final Fantasy Fables: Chocobo Tales 2007-04-03
Final Fantasy XII: Revenant Wings 2007-04-26
Crisis Core: Final Fantasy VII 2007-09-13
Final Fantasy Tactics A2: Grimoire of the Rift 2007-10-25
Dissidia: Final Fantasy 2008-12-18
Final Fantasy XIII 2009-12-17
Final Fantasy: Crystal Chronicles - The Crystal Bearers 2009-12-26
Final Fantasy XIV Online 2010-09-30
Dissidia 012 [duodecim] Final Fantasy 2011-03-03
Final Fantasy: Type-0 2011-10-27
Final Fantasy XIII-2 2011-12-15
Lightning Returns: Final Fantasy XIII 2013-11-21
Final Fantasy IV: The After Years 2013-11-25
Final Fantasy XV 2016-11-29
Dissidia: Final Fantasy NT 2018-01-30

 Card Games
Final Fantasy TCG 2011-02-25

 Albums
All Sounds of Final Fantasy I and II 1988-12-21
Final Fantasy III Original Sound Version 1991-07-15


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