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The Legend of Zelda: Ocarina of Time

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 Consoles and Releases
Nintendo 64: 1998
Wii: 2007-02-26
Wii U: 2015-07-02

A young boy named Link was raised in the village of the elf-like Kokiri people. One day a fairy named Navi introduces him to the village's guardian, the Great Deku Tree. It appears that a mysterious man has cursed the tree, and Link is sent to the Hyrule Castle to find out more. Princess Zelda tells Link that Ganondorf, the leader of the Gerudo tribe, seeks to obtain the Triforce, a holy relic that grants immense power to the one who possesses it. Link must do everything in his power to obtain the Triforce before Ganondorf does, and save Hyrule.

Ocarina of Time is the first 3D installment of the Legend of Zelda series. Like most of its predecessors, it is an action game with puzzle-solving and light role-playing elements. Basic gameplay system is similar to the previous games, allowing Link to explore the world and complete dungeons to obtain key items and advance the plot. Sword combat as well as many familiar items such as boomerang, bombs, the series' currency (rupees) of various values, heart containers and their collectible fragments permanently increasing Link's health, etc., return in this installment. Link can now lock on enemies for melee and ranged combat, actively use a shield to deflect projectiles, as well as use various magic items. Dungeon exploration is somewhat more puzzle-oriented than in earlier games. Link can climb certain surfaces, dive underwater, as well as automatically jump.

The game begins with the player controlling the child Link, but later on an adult Link becomes a playable character as well. Each of them has certain unique abilities: for example, only adult Link can use bow and arrows, but only the child Link can crawl through narrow spaces. During the course of the game the player obtains the Ocarina of Time. Learning and playing melodies on that ocarina is needed to advance the plot, complete certain side quests, or travel in time, switching between the two versions of Link. It is also possible to befriend and ride a horse named Epona to facilitate travel between areas.

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Best Zelda ever!
By DuaneB on June 26, 2018

Because we are celebrating the first X files movie Fight the Future, we though it was a good idea to go furthur into this fabulous year of 1998.

The legend of Zelda; Ocarina of time came out in 1998 on nintendo 64.
I remeber the pleasure, the feeling of freedom, the intire 3D in all its capacities.

The game offered a very good story with gorgeous visual effects and landscapes, and many differents skills as well for the hero named Link.

But what was really attractive was a feeling of being part of an unlimited word, as we can feel when discovering some nwe spectacular scenery, places...

And of course I would not be fair if I won't mention the uncredible soundtrack, that stayed in many fans's mind. It was like a signature of the game.

The story is very rich as you can evolve toward the every level wich concludes with a dungeon and final boss to beat. But you have so many parallel quests that are good too, even funny as well. You also have like little dungeons to complete the big one.

And the final quest is pretty like a movie of wich you have impression to make part. Its really filmed for this goal.

However, this game can be long, very long, but it is also this sensation of length that enlarges this impression of real life.

I give it a 10 ou of 10.

No pictures.

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