Sega's 8-bit systems received their own version of the Genesis' Disney platformer. The story and main theme remain the same, but the game has its own unique levels and slightly different gameplay mechanics.
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To save his girlfriend Minnie from the wicked witch Mizrabel, Mickey must venture into the Castle of Illusion. Crossing six levels (including a magical forest, a toy land and a candy world), he must collect the gems of the rainbow in order to confront and defeat the witch.
Each level features unique obstacles, enemies and a final boss. The enemies can be defeated by jumping on top of them. An alternative way is to pick up objects lying around (like rocks in the forest or blue balls in the toy level) and throwing them at the enemies. Mickey's ability to pick up things and carry them around also leads to some sort of puzzle-oriented gameplay. By placing objects in the right spot and jumping off of them, he can get to areas that are otherwise out of reach. In some levels, he also has to collect keys to open doors. A unique type of object is the treasure chest - by jumping on top of one or throwing it, Mickey gets access to its contents, which might include extra lives, a health power-up or coins to collect for points.
Better than the Genesis version!
By Jack Anderson on December 21, 2018
I remember vividly my father buying me this game on a Saturday afternoon. I don't think we knew if the game was good or not. There was Mickey Mouse on it, good enough for me at the time. When putting the game, I actually discovered that the game was really, really good.
But what's really interesting is that this Master System version is actually much better than the Sega Genesis version! That is quite odd and a proof that more power doesn't necessarily means a better game.
I give it 7 out of 10. Excellent.